ultima vi
Why 'The Legend of Zelda: Breath of the Wild' Reminds Me of a 27-Year-Old Game
I've been thinking about the way The Legend of Zelda: Breath of the Wild, one of the best thing's Nintendo's yet made, reminds me of another game I played over a quarter century ago. I can't remember where, but at some point in early 1990 I read an interview with Richard Garriott--the same Richard Garriott (de Cayeux) now celebrated for catching a $30 million ride to the International Space Station in 2008. But in 1990, he was still better known as "Lord British," after a benevolent monarch who ruled over a fantasy computer domain Garriott dreamed up in the early 1980s. The interview concerned the sixth game in that series, Ultima VI: The False Prophet, a swords and sorcery romp that also, unusually for a video game, wrestled with themes like racism and xenophobia. It's been 27 years since I've thought about gargoyles and codexes and vortex cubes, thus I can't say how meaningful a story that seemed weighty then might come across now.